SM3117 Interactive Installation and Physical Computing

 

Aims and Objectives

The course aims to layout the foundation framework of interaction design towards the applications in creating both installation works and daily products. It places emphasis on the treatment of physical objects and the idea of embodied interaction. Students are expected to experiment with different ways to approach an interactive product and to try out methods to engage participants in the course of interaction.

 

Syllabus

Here are tentative topics to be included in the course.

 

Class

Date

Class

Exercise

1

Jan 12

Introduction

My favorite media artwork / artist written assignment

2

Jan 19

Lecture on interactivity

3

Jan 26

Director workshop 1

 

4

Feb 02

Electronic workshop 1

5

Feb 16

EZIO workshop

 

6

Feb 23

Director workshop 2

Physical interaction project

7

Mar 02

Presentation on written assignment

8

Mar 09

Director workshop 3

9

Mar 16

Workshop on imaging and webcam

Proposal on final project

10

Mar 23

Spatial and intelligent interaction

 

11

Apr 06

Material workshop

 

12

Apr 13

Image tracking workshop

Presentation of 2nd assignment

13

Apr 22

Lecture on augmented reality

14
Apr 26 - 29 Project show  

 

 

Teaching Methods

Duration of course: 13 classes and 3 hours each.

Current mix of lecture/tutorial/laboratory, other: About one third of the classes are lectures; one third are technical workshops; one third are tutorial discussion and project presentation.

 

 

Equipment and facilities

Most of the classes will be conducted in the CIL area. In CIL, 5 sets of sensors and controllers will allocated to the students. The number of students in each group depends on the total number of enrollment. During the electronic workshops, students can have hands on practice with the sensors / actuators together with computer communication.

 

 

Assessment

Examination duration: No examination. Students will be evaluated according to workshop participation, attendance, written assignment and a number of installation projects.

Percentage distribution of marks for coursework, examination, other:

Attendance
10%
Class work
20%
Written assignments
30%
Final project
40%

Grading pattern: standard (A+ A A-,…,F)

 

 

Booklist

Title Author / Editor Call No / ISBN

Digital art

 

Paul, Christiane N72.T4 P38 2003

New media in the 20th century art

 

Rush, Michael N6490.R87 1999

Installation art

 

De Oliveira, Nicolas N6494.I56 O44 1994

Book for the Electronic Arts

 

Arjen Mulder and Maaike Post N6494.V53 M85 2000

Physical computing : sensing and controlling the physical world with computers

 

Dan O'Sullivan and Tom Igoe.  

 

 

Reference

Software
EZIO Interface board
WebCamXtra, by Josh Nimoy Free Director Xtra for image capture
EZIOXtra, by Josh Nimoy Free Director Xtra for EZIO interfacing
   
   
Web reference  
Small Design Firm, Inc. http://www.davidsmall.com
Antenna Design http://www.antennadesign.com
New York University (ITP) http://itp.tisch.nyu.edu/page/home
Tangible Media Group, MIT http://tangible.media.mit.edu
Gorbet Design Inc. http://www.gorbetdesign.com
Land Design Studio http://www.landdesignstudio.co.uk
Kleber http://www.kleber.net
Digit London http://www.digitlondon.com
United Visual Artist http://www.uva.co.uk
Reed Kram http://www.kramdesign.com
Art+Com http://www.artcom.de
The Light Surgeon http://www.thelightsurgeons.co.uk
Boutique Vizique http://www.boutiquevizique.com
Klein Dytham Architiecture http://www.klein-dytham.com
IDEO http://www.ideo.com
Ryota Kawakubo http://www.vector-scan.com

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