[ SM3117 ] - [ Class 04 ] - QTVR

Class 04 - Electronic Workshop 1 - QTVR

 

1
Apple's technology of immersive movie
2
A sample QTVR movie to play with
3

Features of a QTVR movie

  • pan
  • tilt
  • field of view

 

4

Sprite properties for a QTVR member

  • sprite(1).pan
  • sprite(1).tilt
  • sprite(1).fieldOfView

 

5

Method to navigate a QTVR movie

sprite(1).nudge(symbol("direction"));

where direction is one of the

  • down
  • downLeft
  • downRight
  • left
  • right
  • up
  • upLeft
  • upRight

 

6

To jump to a position in a QTVR movie

sprite(1).swing(pan, tilt, fieldOfView, speed);

where speed is a number from 1 to 10.

 

7

Sample movies