"extending experiences" anthology on player experience: read it on google books and buy at Granum

leino, o., wirman, h & fernandez, a (eds.) (2008). extending experiences. structure, analysis and design of computer game player experience rovaniemi: lup. ISBN:978-952-484-197-9


dr. olli tapio LEINO
連藹理

assistant professor
programme leader BADMB
school of creative media
city university of hong kong

bio & research interests here

office: CMC M6014
mail: City University of HK, School of Creative Media, Run Run Shaw Creative Media Centre, 18 Tat Hong Ave, Kowloon Tong, HK
tel: +852 3442 4711
skype: mursu909

alma mater universitas lapponiensis
center for computer games research alumni

teaching:

    Sem B 11/12
  • SM4159 New Media Art in the Techological Lifeworld (BA)
  • SM6325 Philosophy of Technology and New Media (MA/MFA)
    Sem A 11/12
  • SM2259 Game and Play Studies (BA)
  • SM6323 Critical Ludology (MA/MFA)
    Sem B 10/11
  • SM2701 Theories of Interactivity (BA)
  • SM3139 Special Topics in Critical Intermedia (BA)
    Sem A 10/11
  • SM2259 Game and Play Studies (BA)
  • SM6316 Media Art: Theory & Practice II (MA/MFA)
NB: Contacts from prospective PhD students interested in studying computer games or new media art at CityU from the perspectives of ludology, (post-)phenomenology, existentialism, or tactical media (etc), are most welcome.

### selected publications ###



>>>>> 2011 <<<<<

Re-conceptualising the play-element in electronic art. In Proceedings of ISEA2011.

What is Love? A review of Gaming - Essays on Algorithmic Culture.Game Studies 11(2) May 2011 ISSN:1604-7982

>>>>> 2010 <<<<<

What Erotic Tetris Has to Teach Serious Games About Being Serious? Design implications of an experiential ontology of game content. Paper presented at Meaningful Play 2010 conference in East Lansing, MI. October 2010.

Emotions in Play. On the constitution of emotion in solitary computer game play. PhD dissertation. IT University of Copenhagen. (link to pdf available on request)

>>>>> 2009 <<<<<

understanding games as played: sketch for a first-person perspective for computer game analysis . in proceedings of the philosophy of computer games conference 2009. Oslo: Department of Philosophy, Classics, History of Art and Ideas, University of Oslo. ISBN 82-91670-57-9

In 
a 
World 
Full 
of 
Nothing: 
Sketch 
for 
an 
existentialist 
game 
world 
metaphor. Paper presented at 3rd 
Vienna 
Games 
Conference 
– 
Future
 and 
Reality 
of 
Gaming
 
– 
F.R.O.G.
2009. Vienna, Austria. September 2009.

on the logic of emotions in play. in proceedings of ISAGA 2009 conference. ISBN 978-981-08-3769-3

emotions in play: design constraints for emotional computer games. (short paper/poster) in proceedings of ISAGA 2009 conference. ISBN 978-981-08-3769-3

>>>>> 2008 <<<<<

leino, wirman & fernandez (eds.): extending experiences - structure, analysis and design of computer game player's experience. rovaniemi: lapland university press. ISBN 978-952-484-197-9

wirman, h & leino, o (2008). for interface, against regression! an exploratory surgery of the transhuman umbilical cord. in proceedings of ISEA 2008, pp. 461-463. ISBN 978-981-08-0768-9

sketch for a model of four epistemological positions toward computer game play. paper presented at the philosophy of computer games conference, may 2008, potsdam, germany.

>>>>> 2007 <<<<<

emotions about the deniable/undeniable: sketch for a classification of game content as experienced. in the proceedings of digra 2007 conference.

isomäki, h., leino, o., pajunen, j. & wirman, h. (2007) working within the varying interests between academic and industrial ICTS research: ethical dilemmas and individual researchers' accountabilities. paper presented by h. isomäki at cms 2007 conference

playing==believing in jahrmann & moswitzer (eds.): ludic society 3(1) (march 07). ISSN 3-902389-01-X

feeling so real - phenomenological exploration into the realities of emotions in play. presented at the philosophy of computer games conference, reggio emilia, italy, 25-27/1/07.

taidepelien jäljillä (in search of art games) column in pelit magazine (march 07). ISSN 1235-1199

>>>>> 2006 <<<<<

emotional investment: bridging the player's effort and emotions' intentionality in santorineos (ed.): gaming realities - a challenge for digital culture. medi@terra art + technology festival 2006. 70-76

tunteita vaivanpalkaksi - tietokonepelin pelaajan tunteiden intentionaalisuus tutkimushaasteena ja lähestymistapana in inkinen, karkulehto & timonen (eds.): minne matka, luova talous. pello: rajalla kustannus. pp. 315-339. ISBN 952-5271-58-7

tunteet pelissä (emotions in play) column in pelit. ISSN 1235-1199

>>>>> 2005 <<<<<

observations on the post-narrative possibilities in computer games. presented at metanarrative(s)? 5th symposium on art and multimedia, barcelona, spain 28-29/1/2005



ps. this is how i like my game studies