>>>>> 2011 <<<<<
Re-conceptualising the play-element in electronic art. In Proceedings of ISEA2011.
What is Love? A review of Gaming - Essays on Algorithmic Culture.Game Studies 11(2) May 2011 ISSN:1604-7982
>>>>> 2010 <<<<<
What Erotic Tetris Has to Teach Serious Games About Being Serious? Design implications of an experiential ontology of game content. Paper presented at
Meaningful Play 2010 conference in East Lansing, MI. October 2010.
Emotions in Play. On the constitution of emotion in solitary computer game play. PhD dissertation. IT University of Copenhagen. (link to pdf available on request)
>>>>> 2009 <<<<<
understanding
games as played: sketch for a first-person perspective for computer game
analysis .
in proceedings of the philosophy of computer games conference 2009.
Oslo: Department of Philosophy, Classics, History of Art and Ideas,
University of Oslo. ISBN
82-91670-57-9
In
a
World
Full
of
Nothing:
Sketch
for
an
existentialist
game
world
metaphor. Paper presented at 3rd
Vienna
Games
Conference
–
Future
and
Reality
of
Gaming
–
F.R.O.G.
2009. Vienna, Austria. September 2009.
on the logic of emotions in play. in proceedings of ISAGA 2009 conference. ISBN 978-981-08-3769-3
emotions in play: design constraints for emotional computer games. (short paper/poster) in
proceedings of ISAGA 2009 conference. ISBN 978-981-08-3769-3
>>>>> 2008 <<<<<
leino, wirman & fernandez (eds.): extending experiences - structure,
analysis and design of computer game player's experience. rovaniemi:
lapland university press. ISBN 978-952-484-197-9
wirman, h & leino, o (2008).
for
interface, against regression! an
exploratory surgery of the transhuman umbilical cord. in proceedings
of ISEA 2008, pp.
461-463. ISBN 978-981-08-0768-9
sketch for a model of four epistemological positions toward computer
game play. paper presented at the philosophy of computer games
conference, may 2008, potsdam, germany.
>>>>> 2007 <<<<<
emotions
about the deniable/undeniable: sketch
for a classification of game content as experienced. in the
proceedings
of digra 2007 conference.
isomäki, h., leino, o., pajunen, j. & wirman, h. (2007) working within the
varying interests between academic and industrial ICTS
research: ethical dilemmas and individual researchers' accountabilities.
paper
presented by h. isomäki at cms 2007 conference
playing==believing in jahrmann & moswitzer (eds.): ludic society
3(1) (march 07). ISSN 3-902389-01-X
feeling
so real - phenomenological exploration into the realities of emotions in
play. presented at the philosophy of computer games conference,
reggio emilia, italy, 25-27/1/07.
taidepelien jäljillä (in search of art games) column in pelit
magazine (march 07). ISSN 1235-1199
>>>>> 2006 <<<<<
emotional investment: bridging the player's
effort and
emotions' intentionality in santorineos (ed.): gaming realities - a
challenge for digital culture. medi@terra art + technology festival 2006.
70-76
tunteita vaivanpalkaksi - tietokonepelin
pelaajan tunteiden intentionaalisuus tutkimushaasteena ja
lähestymistapana in inkinen, karkulehto & timonen (eds.): minne
matka, luova talous. pello: rajalla kustannus. pp. 315-339.
ISBN 952-5271-58-7
tunteet pelissä (emotions in play) column in pelit. ISSN 1235-1199
>>>>> 2005 <<<<<
observations
on the post-narrative possibilities in computer games. presented
at metanarrative(s)? 5th symposium on art and multimedia, barcelona, spain
28-29/1/2005