Critical Intermedia Laboratory's intended learning outcome + projected future
City University of Hong Kong
School of Creative Media
Critical Intermedia Laboratory's intended learning outcome + projected future
• describe the fundamental principles of digital technology;
• analyze and discuss the philosophical and social aspects of new technologies;
• design for user experience in a digital context;
• apply computer programming to the production of creative works;
• produce works that cut across the fields of digital art, literature, philosophy, and critical theory;
• theorize his or her own creative practice in relation to the development of media art and media technology;
• adopt a research-oriented approach to creative works that value exploration, innovation, and cross-disciplinary work;
• document the concept and process of creating an artwork in the form of a clearly organized portfolio;
• independently manage a research process and justify the decisions made in the process;
• present the concept and technique of his or her works to specific audiences clearly and accurately; and
• engage in social, cultural issues through critical/creative activities.
The primary aim is to produce artists and scholars who will play a leadership role in thinking about the future possibilities of media art. Students will become interactive game designers, interactive designers, new media writers for games and other interactive forms, scholars, art teachers, arts administrators, curators, critics, video editors, installation artists, and so on. Because of its strong theory content, this stream is also appropriate for students who wish to move on to advanced degrees in critical/cultural studies and new media research.
• to identify new problems and areas of research in the theories and practice of new media, in connection to play studies and digital technologies;
• to create new forms of cinematic production and reception;
• to explore the future of narratives in a digital age;
• to explore the role of computing in the creative arts;
• to shape play studies as an academic field;
• to extend generative arts and code-based programming to include server-based programming; and
• to explore new research tools and methods for a critical investigator, such as the creation of virtual archives.
In particular, we strongly believe that both play studies and digital art are emerging fields of artistic and academic research that will play a central role in the future. CIL will cultivate staff and students who will make a central contribution to the future direction of these crucial areas.