Critical Intermedia Laboratory Curriculum's 5 core studio areas
City University of Hong Kong
School of Creative Media
Critical Intermedia Laboratory Curriculum's 5 core studio areas
Main studio areas:
The CIL emphasizes a conceptual and experimental approach to creative work, informed by philosophy, narrative studies, cultural studies and historical understanding, to achieve in-depth exploration of new media technologies.
The word “game” is broadly understood as the design of rule-based systems where players must compete with one another or struggle to overcome obstacles. Students will explore both practical and conceptual issues in play art and game design.
Theoretical and creative work should be grounded in an in-depth knowledge of media technology.
This area pertains to the design of rule-based systems and art works that engage with the construction of digital programs. This may also include the creation of non-linear and interactive narratives and computational cinema.
Students will be encouraged to reflect on the conditions, possibilities, and limitations of their practice, and its relation to the tradition of contemporary art. Students will also explore new media theory, particularly about play and game, generative and code-based art, expanded (future) media, new narrative forms, and digital technologies. Critical and creative assignments are also integrated with the broader agenda in cultural studies, as well as ethno-methodologies as the prime investigative paradigm.
This pertains to works that bring together all other four studio areas in the form of practical projects and other activities. Integration should take place all across the curriculum, but there are specific courses designed to promote student integration through participation in festivals, exhibitions, social actions, or the production of an art work.