Works

Year: 2008 | 2007

Interactive Graffiti Wall


line

 

Developed by: Ken Kwok (郭証揚), Chen Berttiny (陳歆萱)

Final Year Project

Year: 2008

Description:The “Interactive Graffiti Wall” allows people to draw, paint and play games on a wall using a Wiimote. We want to let the young children (6 years old and up) to draw freely on any wall with the virtual paintbrush (Wiimote), they could even make a virtual instrument through their drawing! This interactive work could reduce the gap between the children and their parents, and encourage them to communicate and play with each other.
This software application is designed to let the user draw on any video output devices. User can draw lines and polygons by controlling the Wiimote. After finishing the drawing, the polygons can be manipulated. Users can also use pre-defined stamps to stick on the drawing. According to the strokes created by users, the drawing can also be transformed to sound and music: drawing lines will turn into timelines and sound instruments while polygons will be transformed into musical notes. Users can also use the Wiimote as a water gun to create splashing effects.

Back to Top

King of the court


line

Developed by: Rock Yip (葉嘉偉), Chris Yan (甄俊允), Nick Wan (溫力光), Shadow Lam (林影婷)

SIG: SIGGa: Game and Animation

Year: 2008

Description: Nowadays, typical car games using game pads have flooded the market. However, we strive to explore a brand new game experience by using real life actions to control vehicles in the virtual world.
In the normal game, the monitor screen alienates players from the virtual world like a gate. Our design will put the projection screen as close to users as possible. In that way, players can achieve a higher sense of immersion in the game environment like a real car race.
“King of the Court” is a real-time object-tracking racing game based on Flash. The game environment is projected on the floor. Players will be able to control virtual cars using Wii-mote in the racing. Real obstacles can be placed inside the game area. We apply the object detection technology to determine the position of obstacles. Players and audiences can excel their own creativity, for example, a block or trap, or to place any obstacles during the game to increase the interactivity and levels of difficulty. The game type will be in form of death match which only one survivor will be remained at the end.

Reported by: 明報 | CityU news (English) | CityU news (Chinese)

Back to Top

Mirage


line

Developed by: Andy Li (李穎豪), Michael Tsang (曾偉龍), Jerry Lam (林智瀚), Godfrey Wong (黃智傑)

SIG: SiGInxT: Installation and interaction

Year: 2008

Description: Up or down, hard or elastic. We examine what is reality and how reliable our vision is. You see through the mirror just like a window to another world.
“Mirage” comprises hundreds of feet of metal chains, a grid and a long mirror. The tiny metal balls from the chains define different forms and structures, acting like atoms in our physical world. With links and links of atoms, we formed a reflective illusion of a familiar yet imaginative infrastructure of our city.

Reported by: CityU news (English) | CityU news (Chinese)

Back to Top


AR Pacman


line


Developed by: Angell Yeung (楊育德), Cassidy Wong (王明月)

SIG: SiGGa: Games and animation

Year: 2008

Description:  The camera was invented to record images in reality. What we want to achieve in our work is exactly the opposite. We record real images from the real world but we create fake objects from the real images. The new kind of reality that we make use of is called augmented reality. We try to eliminate the boundary between real and virtual. They seem contradictory yet we magically and successfully put those items together.
“AR Pacman” aims at merging two classic games, Pacman and the Ball Maze, and taking advantage of the Augmented Reality technology.
The game provides users with a new experience both in the controls and the visualization. All visual elements are provided through a head-mounted display in order to provide a first-person perspective. A piece of cardboard will be used as a controller instead of the traditional joystick/keyboard combination.

Back to Top




Sound Brick


line

Developed by: Unx Yim (嚴兆基)

Final Year Project

Year: 2008

Description:A musician can visualize a piece of music by reading the score. A sound engineer can visualize sound by analyzing the waveform. How about the ones that are neither musician nor sound engineer? They can only hear the sound or music in a “normal” way. Take a step further, besides listen to music, how about performing music?
This project aims to allow non-musician users to create music in an innovative but easy approach.
I designed the sound bricks with the English alphabets. Each brick contains 26 characters and a space. Every brick can change alphabet by pressing the buttons on the left and the right. The player can connect the brick to the receiver in order to create a character or even a sentence. Meanwhile, it will generate a melodic sequence. After the receiver gets the data from each brick, it will generate a MIDI signal that will be transferred to a computer. The computer will process the MIDI signal and playback the sound sequence.
The concept is just like designing a piece of music. The music score of “Sound Brick” is not described by notes like a normal score, but by alphabets.
In musical performances, the performer will follow a score. The character bricks will become the musical instruments and the characters themselves will become the elements of the score.

Back to Top

Live Show Street


line

 

Developed by: Ivan Cheung (張景泰), K Lai (賴智毅)

Final Year Project

Year: 2008

When we say "Live", we really mean live. Live is something that brings you and me together; it is the connection between people in the world. Live is very human, not the same as a dead machine. Live is alive and moving constantly, it never stops at the same old place.
“Live Show Street” defines the latest and the most interactive live radio shows on the web which connects people whose dreams are to shout out to the entire world.
Along the Street, one can get started immediately on the web in any part of the world, no installation is required;
Along the Street, one can communicate with others by shouting, by posting, or any other ways;
Along the Street, one can prove his existence by telling his stories, jokes, dreams or whatever one feels like;
Along the Street, one can approach the crowds that interest him the most, find friends with similar interests;
Along the Street, everything is about sharing, sharing and sharing, because the show belongs to everyone!

Reported by: 明報

URL: http://sweb.cityu.edu.hk/50689882/liveshow/

Back to Top


Draw Attention!!


line

Developed by: Marco Po (蒲頴邦), Kimi Poon (潘淑坤), Samantha Lau (劉嘉怡)

SIG: SiGGa: Games and animation

Year: 2008

Description:Drawing is an essential skill in our daily life which is useful in different fields such as design, art, engineering, architecture etc...
Nowadays, games involving drawing appear on different gaming consoles, like the NDS and the Wii, yet most of them just want the user to perform the action of drawing. The relationship between the game and the drawing is weak indeed. Instead of exploring the possibilities of game and drawing, we try to enhance the relationship between them in this work. Hopefully, other than having fun, we also want to bring you the basic skills of drawing like to draw a line, a circle or a curve.
“Draw Attention!!” is a game that allows players to draw funny pictures. Players should finish the stroke completely, or they will be required to redraw the stroke. If they are not accurately following the given line, they will also be required to re-draw the line.
After the players are done with a specified stroke, colors will be added and the following stroke will appear for the players to complete. The players will realize progressively that they are drawing small pieces of a bigger picture.
The game is better played with a drawing tablet or a touch screen since the mouse does not transfer the feeling of drawing that is expected.
Lastly there are further extensions for educational purposes. For example, the game could provide training in calligraphy or spelling for children as well as coaching elderly to maintain their dexterity.

Back to Top


Dancing InX


line

Developed by: Tank Leung (梁永冲)

SIG: SiGInxT: Installation and interaction

Year: 2008

Description: Dancing InX is an installation that plays with colors and sounds. Users dance on the panel set on the floor. Each block, apart from the central block, will represent one color and one sound. When users step on a panel, it will generate the sound and project a color. The more and the faster you dance, the more complicated the patterns of colors and sounds will be generated.
This idea starts from the SIG IntX (SIG Installation), one of our SIGs (Special Interest Group). We had many different workshops in the past years and we learnt a lot of different things, such as electronic circuit design, micro controllers and human-computer interaction. I try to put into practice of what we learnt and build up something to demonstrate my creative and technical skills. In “Dancing InX”, I use the electronic circuit boards designed by my fellow classmates, the micro controller program written by our group-mates and also the dance pad made in our last workshop.
We have been developing creative works focusing on sounds and colors like “Monitree” I involved last year. “Dancing InX” is my further investigation in this direction with more interaction elements.

Back to Top


Bluetooth Media Sharing


line

Developed by: Morgan Aasdam (雅文錦)

SIG: SiGInxT: Installation and interaction

Year: 2008

Description: The bluetooth media sharing experience is a collaborative work that has to be created by the contribution of several users of the work. The end result will be a mashup of the users’ contribution. A “lonely” end-user will contribute to the community by adding his image and hopefully realize his / her involvement of being part of the community. The result would be either better or worse.
Morgan Aasdam is brought up in both France and Norway, studies in Hong Kong since 2003. Currently undertaking the BScCM program at the City University of Hong Kong, the work he produces does not reach the esteem of what he would consider art. Instead, he creates "toys" or highlights interactions. Most of his works focus on being unobtrusive, yet noticeable - A small potatoe striving to be looked at.

Back to Top


Electric Violin


line

Developed by: Morgan Aasdam (雅文錦), Apple Yu(余家韻)

SIG: SiGInxT: Installation and interaction

Year: 2008

Description:This ludo-musical tool is used as a human-computer interface and act like a toy for people to practice or try out their violin skills. The violin will tell the user what to do and the user will tell the computer what to display through the violin.
The software is designed to guide the user into unleashing his creativity and/or learning how to play.
This “Electric Violin” could be used as a concept to be extended to other musical instruments in order to them either more easily accessible as a self-taught student or more amusing for the player.
This violin is an original idea of Yu Ka Wan, who was a great partner at all times.

Reported by: CityU news (English) | CityU news (Chinese)

Back to Top


GAIA, The Ecological Island


line

Developed by: Biu Yau (邱俊彪), Gigi Tsui (徐寶姿)

Final Year Project

Year: 2008

Description: “GAIA” is a virtual island which contains an ecological system. There are different kinds of creatures living on this island. Some of them eat leaves or grass, some of them will attack and eat others. Creatures on this island will also live in groups, mate, give birth and will die when they grow old.
Player’s role is like a god to this island. Players can create new creatures, move them, affect their living environment, control their population or destroy them.

Back to Top


Year: 2008 | 2007

   
works2007